Home

Discussion Board

Society of Tow

Tidbits

Skill Samples

Nobility

Necessity

Religion

Law

History

Contact Us!

Downloads

World Info

 
The Concept of the Family Community
The City of Tow is made up of several small communities of families and extended families each using the idea of social pressure to conform to the will of the city’s leadership. For the most part, a wizened patriarch or matriarch, called ‘The Unta’, rules these communities, as the experience that comes from age is seen as the ultimate resource for the Emperor to lean upon. It is not unheard of for the Empress or Emperor to receive a given Unta to get a feel for how their community is prospering and what, if any, aid they might send their way. This is also the time when the Empress/Emperor can pass down their ideas for social change, leaving it to the Unta to spread these among their respective communities. When it all comes down to it, The Unta is the best tool at the Empress'/Emperor's disposal when it comes to making change.

It would be incredibly rare for an elf to be orphaned and to find themselves with no family whatsoever.  The extended family is always prepared to take on children who have lost their parents.  If a child is orphaned, the Empire takes responsibility for them at the orphanage.   Run by MendiKu, it is a cozy home, led by the elders Oreva and Orville.  They raise all children without homes in a family atmosphere, including their rites of passage into adulthood.  To clarify, the children are not considered part of the MendiKu family, but are a group who is a family unto itself.

The family community exists in all walks of life, which is part of why crime in the Southlands is so different from crime elsewhere.  For a deeper understanding of this part of society, you'll need to play within it.  The dynamics change over time and the hierarchy of this section of the populace is learned over time.

Ownership of Property
Everything that is in the possession of any common elf in Tow’s society is viewed as being owned by their Communal Family. As such, the majority of the family’s prized possessions are given out as gifts during marriage, coming of age and even death. Once a common elf is granted the respect of his Communal Family and promoted to elder status, the property they take for themselves is their own to pass along to their offspring and to do with as they choose.
  While these items become personal property, an elder could, at any time, take them back as punishment.
Childhood and Education
Every elf in the Communal Family is studied from birth to figure out how to best exploit their gifts for the benefit of their community. Those who are magically gifted are apprenticed to an elder of the family with a similar gift, in order to promote stability within the family community. These children are seen to be more in tune with the Ancestors and are often given better and more rounded educations. Those children born without the gift find themselves earning their respect in the community through hard work and continuous effort. By the time a child reaches ten years of age, they are expected to have settled in on a chosen life path, and spend their formative years advancing their abilities for the good of the community.  All children are educated at the Lili Sole School, across from the library of town, beginning at two years of age, free of charge, a grant offered by the Sole family, educated by members of the Sole family and those deemed worthy to educate children by the family.  Noble children are taken to the private schools, Harvest House and Silver Leaf academies, educated entirely by Sole elders.

The Lili Sole School offers every child a well rounded education that includes reading and writing, mathematics, history, humanities, art, science, and social studies.  Other classes are also available and are accessed through a combination of family and staff decisions, based on the strengths of the student.  Children in Tow are given a very full and well rounded education.

Rites of Passage
There are four rites of passage as observed by the Communal Family: birth, coming of age, pregnancy, and becoming an elder in your community. Each community celebrates these with slight variations, but generally they are celebrated as follows:

Birth: The infant is taken from the parents before the first day is out and is given to that Unta. At that time the Unta cleans the infant, rubbing special oils on the baby’s feet to celebrate the long path before them. This child is then seen as being blessed by the Communal Family and is accepted as a blood member of the community.  Noble families have very special, specific rites that are followed and may be found in their documentation.

Coming of Age: This typically takes place around the age of sixteen and is celebrated with a large feast by the entire community where the child is the only server in the procession. Before the final course is delivered the Unta will ask if there is anyone who is not appeased by the offering from the child. Traditionally the child’s father or mother, depending on the child’s sex, will stand up and announce that no, there is one thing missing from the meal that would appease their hunger. They will then decide upon some reasonably difficult object or food to acquire that the child will then do whatever it takes to get. The entire communal family will remain seated at the table until the child either returns with the item in question, or with their notice of failure. With success, the child will be embraced by their challenging parent, and the meeting will dispense. With failure everyone except the Unta and the challenging parent will depart, leaving them to discussion on what to do with the child. It is typically no sooner than ten years before another ceremony can be had.  Again, noble families have different coming of age traditions (while children are home from school on a break), with generally the same hope behind them, though they tend to be more difficult physically or intellectually.  The above scenario is an example, and a common method of the coming of age challenge, but is not the only one, nor is it the one that every family follows.  (If you have questions for whether something is appropriate, either contact the staff, or post your query on the discussion board for more insight.)

Pregnancy: The father of the baby first goes to each member of their community asking if when the time comes if they would bless the child and accept them as a member of their family. Typically the answer is yes, but with a negative response it is the duty of the father to do whatever chores and labor is required of them in order to win the dissenter’s approval. In the exceptionally rare case of the Unta’s disapproval, the father is immediately banished to the forest until the day of the child’s birth, having no contact with the child’s mother or the rest of his family until that very day.  It is then up to the mother to win the Unta’s approval, by giving them daily updates as to how large and firm her stomach is getting and how swollen her breasts are. A large and firm belly and swollen breasts are an obvious sign of an addition of strength to the community, and the Unta will be pleased. With failure to win the Unta’s approval the father, mother and child are then banished to the forest for no less than five years, the child only able to be accepted as a member of the community once they are sixteen and attempt to come of age. On the days nearing birth, the father will paint the mother’s stomach with the symbols of luck, fortune and success, while adding figures to represent the child and the wished upon path for them. During these days the mother will make every effort to meet with all the members of the community, meeting each of them with her torso exposed to display the prowess of her motherhood. A time will be set where the mother will then enjoy a bath of kora fruit juices, water from Tow’s fountains, and flowers given to her by the women of the community where the paint is washed from her stomach, in an effort to further soak the coming infant in the love and good wishes of the community. With this the process is complete.  Again, nobility may have further requirements, and difficulty in proceeding is much more intense.  This should be considered the 'average' manner in which pregnancy is approached in society, with various small changes here and there as is appropriate to the family involved.  (If you're confused by this, try to imagine how your family celebrates a major holiday and how it differs from how you've seen other families celebrate!--As always, come to the discussion board if you're unsure of a possible scenario.)

Promotion to Eldership: This takes place between the prospective elder and the Unta, no earlier than the age of forty-eight. The Unta will quiz the prospective elder on what they believe it takes to lead the community and how this further respect will affect their daily life. If the Unta is pleased with the results, they will then go to the community and challenges will commence. The elders of the community will demand gifts from the prospect, requiring they impress with their well-rounded nature. Some will desire handcrafted goods, others fresh spoils, and some feats of magic unlike anything they have seen. These tests are typically set up for success, as the Unta has likely been observing their prospects for quite awhile and has a good idea of who will eventually become an elder.  Within the noble houses, and because those families are generally smaller, promotion to eldership may occur much earlier, especially in House Kondei, where so many are lost in battle at an early age.

 

Religion
The primary religious belief for the people of Tow is that the Forest is the most sacred location in the expansive world, having been created by the elves of the ancients when the Sphere destroyed everything in its path. Throughout the generations the reverence for the Forest and all that it can provide, as well as knowledge that the spirits held within protect and guide the elves of Tow, has grown to an almost fanatical level. Religious cults have sprouted up over time, all with the consistent background that the Goddess is the power that binds the forest’s powers to the elves and that Her all-knowing wisdom will bring further prosperity to their people.  This is the basis for the church of Virtue.  Life isn’t taken on a whim by any elf, as all elves know that every tree, blade of grass, and creature in the forest was put there by their ancestors for their benefit. It is this reverence of life that causes some hunters to sink into deep, guilty depressions in knowing that in order to provide they must take from the Forest. As such, the Goddess is seen as no less than a deity who is the only one who can truly harness the vast power of the Forest and act as a conduit to the power of the Ancestors. Every child in Tow is raised with these beliefs or some variation of these beliefs. Discarding the conventional frame of mind of generations of elves would be considered some sort of human influence or deviant attitude, and would be accordingly ostracized and punished, and while new mindsets and religions are being developed, that of Virtue, of the Goddess, is followed by the greatest number of elves in Tow, around ninety-eight percent of the population, leaving the rest (those that follow balance, wrath, or nothing at all) to generally fall into the "underground".  Those that follow nothing at all are indeed rare, for proof of the Goddesses existence and abilities have been proven over time and there are elves that remember a time when the Goddesses lived (some having known them personally).

Death and Funerals
Death is seen as a glorious and proud moment for those who have died, for their spirit has returned to the Forest and the Ancients. The body is seen less and less as remains of a loved one and becomes more like a communal fetish and is used as such. If the deceased’s community was that of fishermen, then the body will be returned to the sea as a good luck charm for a season of numerous good catches. For a community of woodsmen, the body will be buried and then covered with leaves and twigs in the hopes that it will promote prosperity that would come from the Forest.  Rites from magical communities are varied, typically involving days worth of chanting and requests for blessings from the departed so that their wisdom won’t be lost. Eventually the remains will be, in most cases, buried with some kind of marker.  Nobility have their own rites that are held in secret, and kept from the rest of the society, though it is often whispered that Sole's family estate's entryway is filled with coffins from floor to ceiling, arranged like a great filing cabinet of the dead.

As religion has progressed and grown, the idea of returning to the forest has become a spiritual ideal as well as a physical one, the path of the spirit moving on to higher plane of existence, still subsisting near the Goddess, as all perfection in her presence, living forever happily, with their mate, if mated during life.  Mating is so important because it is believed that the first mate that you take is the mate that you go to for all time in the afterlife.  In more recent years, with the Goddess' ascension, that belief has faded to the idea that all return to all.  That family is family, and that you see all of those you've loved or who have gone before (however long ago) are accessible in the afterlife.  The "Ancients" are old souls.  Some believe they are souls that no longer return to Esos, while others continually return as they desire to experience new life.  The length of elvish life is the main reason for the changes in belief.

 

Marriage
There are two types of marriages for the people of Tow, arranged and consensual. Arranged marriages were very common in decades past where one Community would contact another asking for a list of prospective mates that would nearly be of age and what sort of compensation would be required for their parting. In every case, regardless of sex, the Community of the older partner is the one that adopts the new bride or groom. It is then up to the adopting Community to provide compensation for the other Community for the lost productivity of the one to be mated. This could simply be having the prospective bride or groom doing chores and labor for their mate’s Community until such a time when someone in that Community comes of age to replenish the workforce. Once proper compensation has been given a small ceremony with both mates’ Unta’s is held. At that point the younger mate is accepted into their new Community as a full member.  Most marriages are made in such ways.
Consensual marriages have become more frequent in recent years, yet they are not without their share of drawbacks. The prospective mates are obligated to make it public knowledge of their intent to be wed. At this point there is a period of two-weeks (three real life days) where anyone who is eligible to take a mate may offer a challenge for claimed party. This challenge is simply one of mortal combat, quite simply if you feel like you’re more deserving of either the prospective bride or groom (the one that placed the claim) it is your duty to remove their intended from the claim. Whoever wins the combat wins the right to wed the survivor of the original claim. It is not unheard of for a long series of challengers to line up for the hand of an exceptionally powerful, brilliant, beautiful or skilled young male or female. This is the only time where the elvish reverence of life is put aside, simply for the sake of strengthening the race and family bloodlines with the best it has to offer. This lingering affect is from the days when the elves were more tribal and savage in nature.  Challenges still happen, but they are considered rare.  It is thought that if the Goddess desires your union, she will intervene if necessary to see that you win the challenge.

*MATING CHALLENGES

During these fights anything that is legal is acceptable. A master craftsman could forge the finest weapons and armors for his battle, a Durin could use whatever magics at their disposal, a Shaman could continually calm the fight in an effort to win, or someone trained in stealth could use their more sneaky and subtle means of attack, once the battle begins. Poisons, stenmin magics or having someone fight by proxy are simply unacceptable and would be punished accordingly by the DokJin.  Mating challenges must have a proper witness, any member of any noble house-unaffiliated with the battle, to oversee the contest, or it is deemed illegal, and legal consequences will follow.

 

Appearance and Dress
The clothing styles made by elvish tailors are light and airy and are considered the best that the world has to offer. Favorite colors tend to be shades of green, brown, white and the occasional blue. Women tend to dress from the fairly formal of long skirts and dresses to the practical and revealing of halters, harnesses and thongs, depending on their daily duties and status in life. Silver jewelry is preferred, simple in ornamentation, as more lavish designs are reserved for the nobility.  Elvish males tend to be very practical in their dress, wearing whatever makes their jobs easier. It is not uncommon for males to wear simply pants and sandals for their daily routine. Due to the rainy and almost tropical weather of the area the people dress accordingly. As always, anything of human, dwarf or other race’s manufacture is seen as substandard and unworthy of the people.  Rubies, Emeralds, Diamonds, Sapphires, Garnets, and Topazes are House jewels, and anyone wearing them, not of the House will be considered a thief, and treated as such.  Nobles tend to wear silks either in single layer or multiple layers, while the common elf is usually seen in cottons, linens, and leathers, although all are in brilliant color, or significant color (black for mourning, white for impending birth).  Gold is never seen on a commoner, it is seen only in the garb of those of Emperial or noble status.  Platinum is even more rare and is worn only by the Emperial family.

Entertainment and Dining
Typically the elves of Tow relax playing games of chance and spinning stories for the entertainment of their peers. There are several taverns in the town with the favorite being Tufleet’s Tavern, located in the Noble quarter. Tufleet's has several fine rooms for rent, a lavish restaurant and an expansive porch with an exquisite view of the lake and beach below. Each of the noble houses have their own massive suite on the upper floors. Tufleet's caters to the more Upper Crust of Tow, and is known as a gathering place of the most influential members of society. The working elf tends to congregate in the taverns of the main quarter, most notably the restaurant and tavern, The Tokkan-Tarush Taphouse. More affordable in pricing and known as an entertaining place to hang out, the common quarter is home to several interesting and unique shops. Generally speaking, the elves of Tow are a very laid back group of people who find themselves easily entertained by magic shows, stories of skilled hunts and games that challenge the mind.  The Solestice is another restaurant, located in the northern area of the common quarter, with filling and delicious meals at reasonable prices.  It also has a stage where entertainers are known to perform.  In Thraille, The Manor House Pub is a wonderful restaurant, where upon the upper terraces, one may look out over all of the city of Tow in its majesty.  It also is known to have some of the most romantic deserts, and is one of the most romantic getaways for a date between courting elves.

 

Arts and Crafts
The elves of Tow are renowned around the world as the finest and most skilled craftsmen of silver, as well as being known to make the finest bows, arrows and leather goods that can be found. Their goods tend to be very functional, fairly ornate and extremely practical in manner. Artisans are viewed and revered second only to the magic users in society. It is their craft and ability that further adds to the beauty around them.  They tend to work in stone, marble, crystal, silver, and wood, and their works are visible all about Tow from deep in the forest to all over the city.  Most works are highly religious or the views of love and the height of emotion of each and every elf, which is seen as more intense than any other race. 

Nobility
There are three classes of nobility in Tow. Those who are nobility by blood called Dah-Toh. Those who are named nobility, that does not extend to their family, because of prowess in hunting and scouting called the Mog-Toh. And lastly those who received title because of their mercantile ability and increasing wealth they bring into the city called the Zun-Toh. Title for the Mog-Toh and Zun-Toh is granted only where there is an opening, the final decision for promotion made by the Emperor/Empress. All nobles are granted property from which to handle their daily affairs.
The nobles by blood include the House Kondei, which runs and maintains the Militia, House Sole, which maintains the library and history of Tow, as well as educating the masses, House Nicolo which runs most of the farms of the Empire and provides food to the hungry, House MendiKu which grew from the ranks of two common merchant families (Mendari and Kunan), granted status because of their service to the empire and are now the only house allowed to sell mind altering and illicit substances (not including alcohol which is sold by all of the Houses in one form or another), and lastly House Nae, which handles the finances and taxes of the Empire, as well as the banks.  House Nae is owned by the Empire, having been disbanded as nobility in 280 A.C.

 

Citizens
The population of Tow is essentially made up of those who are gifted and those who are not. Magic is the most revered and powerful element in the society and those who show the ability are often times viewed as being favored and more productive to the society’s needs. Those who are born without the magic gifts find their way through labor and hard work, earn every ounce of respect they are to be given. It is not unheard of for someone totally devoid of magic skill to be highly revered and influential within the society, through their deeds, generosity, bravery or kindness. The Empire itself is made up of the village of Thraille and the City of Tow, easily the majority of the population of the Southlands is made up of this group. Other villages are Marikesh, Saelonna, Daga'Suut, Zuntohki, and Bhyhdall (while Dwarves, they have allied themselves with elfkind, thanks to the hard work and influence of Kaz Beowin Sole and his mate Eliwen Sole and their family who live among them).  Shae is another rather large city that is far to the south of Tow.

 

Copyright 2002 Alaire